Affordable 3D handheld scanner to bring fast replication to the masses

A handheld 3D scanner that is dramatically cheaper than many of its rivals is set for release, enabling users to quickly create stl files for 3D printing, or convert them for use in VR.

The 198g scanner, which is from emerging 3D printer company XYZprinting, is set to go on sale at the start of November for a puny £149, making it a serious option for Christmas gifts.

It is designed to be very simple and quick to use, with the holder moving the scanner around the object they are capturing, and the scan appearing in real-time on an attached computer. They are even able to stop and start a scan to get a complete capture.

We witnessed it capture a complete head scan in about 90 seconds, which was then ready to be 3D printed using a simple interface.

At present it can only capture scans of up to 60cm x 60cm x 40cm, but that’s set to change in February, when an update to Intel RealSense – the scanner’s underlying tech – will allow both new already purchased models to complete full body scans.

3d-scanner-xyz

The scanner is undoubtedly going to be a hit with 3D printing enthusiasts, but it could also help to bring more people into the 3D printing fold.

XYZ’s printers are designed to be affordable and easy to use, and combined with the scanner, could be an appealing option for families looking for semi-educational gifts come the holidays.

The scanner does need to be tethered to a computer to work, but could easily be taken out alongside a laptop, enabling users to 3D scan objects in the wild.

Parents could use the tech to add some fun to a family outing, and creative types could use it to capture objects to later edit, adjust and augment.

A volunteer is scanned using the device at the IFA International Consumer Electronics show in Berlin. Images courtesy of XYZprinting.

A volunteer is scanned using the device at the IFA International Consumer Electronics show in Berlin. Images courtesy of XYZprinting.

There is also some serious potential for it in the virtual reality field. While the scanner is primarily designed for 3D printing, the stl file it produces can be converted into an appropriate 3D file for use in VR environments.

Given that VR is set to skyrocket next year when the major headsets are released to consumers, there is going to be an increasing demand both for 3D object files and the means of quickly creating them.

While many of the 3D objects and environments headed for VR are undoubtedly going to be painstakingly created, there is definitely going to be a big market for 3D models that can be quickly generated.

Atari tells fans its new Ataribox console will arrive in late 2018

Atari has revealed more details about its Ataribox videogame console today, with the company disclosing that the console will ship in late 2018 for somewhere between $249 and $299.

Atari says that it will launch the Ataribox on Indiegogo this autumn.

The company said it chose to launch the console in this way because it wants fans to be part of the launch, be able to gain access to early and special editions, as well as to make the Atari community “active partners” in the rollout of Ataribox.

“I was blown away when a 12-year-old knew every single game Atari had published. That’s brand magic. We’re coming in like a startup with a legacy,” said Ataribox creator and general manager Feargal Mac in an interview with VentureBeat.

“We’ve attracted a lot of interest, and AMD showed a lot of interest in supporting us and working with us. With Indiegogo, we also have a strong partnership.”

Images courtesy of Atari

Atari also revealed that its new console will come loaded with “tons of classic Atari retro games”, and the company is also working on developing current titles with a range of studios.

The Ataribox will be powered by an AMD customised processor, with Radeon Graphics technology, and will run Linux, with a customised, easy-to-use user interface.

The company believes this approach will mean that, as well as being a gaming device, the Ataribox will also be able to service as a complete entertainment unit that delivers a full PC experience for the TV, bringing users streaming, applications, social, browsing and music.

“People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores,” Mac said. “We wanted to create a killer TV product where people can game, stream and browse with as much freedom as possible, including accessing pre-owned games from other content providers.”

In previous releases, Atari has said that it would make two editions of its new console available: a wood edition and a black and red version.

After being asked by many fans, the company has revealed that the wood edition will be made from real wood.

Atari has asked that fans let it know what they think of the new console via its social channels

Scientists, software developers and artists have begun using VR to visualise genes and predict disease

A group of scientists, software developers and artists have taken to using virtual reality (VR) technology to visualise complex interactions between genes and their regulatory elements.

The team, which comprises of members from Oxford University, Universita’ di Napoli and Goldsmiths, University of London, have been using VR to visualise simulations of a composite of data from genome sequencing, data on the interactions of DNA and microscopy data.

When all this data is combined the team are provided with an interactive, 3D image that shows where different regions of the genome sit relative to others, and how they interact with each other.

“Being able to visualise such data is important because the human brain is very good at pattern recognition – we tend to think visually,” said Stephen Taylor, head of the Computational Biology Research Group at Oxford’s MRC Weatherall Institute of Molecular Medicine (WIMM).

“It began at a conference back in 2014 when we saw a demonstration by researchers from Goldsmiths who had used software called CSynth to model proteins in three dimensions. We began working with them, feeding in seemingly incomprehensible information derived from our studies of the human alpha globin gene cluster and we were amazed that what we saw on the screen was an instantly recognisable model.”

The team believe that being able to visualise the interactions between genes and their regulatory elements will allow them to understand the basis of human genetic diseases, and are currently applying their techniques to study genetic diseases such as diabetes, cancer and multiple sclerosis.

“Our ultimate aim in this area is to correct the faulty gene or its regulatory elements and be able to re-introduce the corrected cells into a patient’s bone marrow: to perfect this we have to fully understand how genes and their regulatory elements interact with one another” said Professor Doug Higgs, a principal researcher at the WIMM.

“Having virtual reality tools like this will enable researchers to efficiently combine their data to gain a much broader understanding of how the organisation of the genome affects gene expression, and how mutations and variants affect such interactions.”

There are around 37 trillion cells in the average adult human body, and each cell contains two meters of DNA tightly packed into its nucleus.

While the technology to sequence genomes is well established, it has been shown that the manner in which DNA is folded within each cell affects how genes are expressed.

“There are more than three billion base pairs in the human genome, and a change in just one of these can cause a problem. As a model we’ve been looking at the human alpha globin gene cluster to understand how variants in genes and their regulatory elements may cause human genetic disease,” said Prof Jim Hughes, associate professor of Genome Biology at Oxford University.