A perfect fit in 24 hours: Bespoke 3D printed clothing poised to transform fashion

A project between Loughborough University and clothing manufacturer the Yeh Group is set to make it possible to manufacture entire garments and footwear that perfectly fit their intended wearer in just 24 hours.

The project, which will run for the next 18 months, has come about as a result of advancements in additive manufacturing, enabling clothing to be printed in their entirety from a raw material such as polymer, without the waste and associated costs normally associated with clothing production.

“With 3D printing there is no limit to what you can build and it is this design freedom which makes the technology so exciting by bringing to life what was previously considered to be impossible,” said Dr Guy Bingham, senior lecturer in product and industrial design at Loughborough University,

“This landmark technology allows us as designers to innovate faster and create personalised, ready-to-wear fashion in a digital world with no geometrical constraints and almost zero waste material. We envisage that with further development of the technology, we could 3D print a garment within 24 hours.”

3D printing has the potential to dramatically transform the clothing industry, moving manufacture away from major factories and into physical stores.

At present 1.8m tonnes of waste material are produced and 6.3 billion m³ of water is used every year by the industry, which additive manufacturing could almost completely eliminate.

There is also the matter of fit. An estimated two thirds of women and one quarter of men currently wear the wrong size, but if clothing manufacturing were to switch to 3D printing, it would make bespoke, well-fitting clothes the affordable norm.

Dr Guy Bingham with some 3D printed fabric

Dr Guy Bingham with some 3D printed fabric

Then there’s the issue of fashion trends. At present most brands follow a four-season-a-year model, based around a strict schedule of shows, deliveries and sales, but with 3D printing clothing trends could last for shorter periods for so-called ‘fast fashion’, while long-lasting styles could be reproduced for years without being taken off the shelves.

“Printing clothes using additive manufacturing will revolutionise the fashion industry worldwide by opening up digital manufacturing to the masses via online retail, bringing a much needed update to 19th century techniques and processes,” explained Bingham.

“This modern approach to clothing production helps meet the growing demand for personalised apparel and footwear which through 3D printing can be produced in a sustainable and ethical way.”

A University of Loughborough researcher scans a foot to create the data for 3D printed footwear

A University of Loughborough researcher scans a foot to create the data for 3D printed footwear

Previous efforts have been made to use 3D printing in this notoriously difficult-to-penetrate industry, but this project looks likely to have  greater success than most, thanks to the involvement of the Yeh Group.

As a major global garment manufacturer with high-profile retail brands among their clients, they have the ability to actually change the way the fashion industry operates in a way that university researchers simply cannot.

Images © Steven Lake

Images © Steven Lake

“3D Fashion supports the Yeh Group vision of direct polymer to garment manufacture, ” said David Yeh, managing director of Yeh Group division Ton Siang.

“The Yeh Group is always striving to cut out unnecessary waste and resource use, and support the industries goals of faster to market, creating a manufacturing technology that brands and retailers can install closer to their customers. This is all with no compromise to performance.”

An unnamed major fashion house is also providing design input, which should ensure that the resulting garments are appealing to wear.

60% of primate species threatened with extinction

A new study has called for urgent action to protect the world’s rapidly dwindling primate populations after figures revealed that 60% of the world’s primate species are threatened with extinction. There are over 500 currently recognised primate species, with the percentage considered at risk having increased by 20% since 1996.

The study draws attention to the incredible impact that humans have placed on primate environments. Agriculture, logging, construction, resource extraction and other human activities have all placed escalating and unsustainable pressure on the animals’ habitats, and are predicted to only worsen over the next 50 years.

Unless immediate action is taken, the scientists predict numerous extinctions.

“In 1996 around 40% of the then recognised primate taxa were threatened. The increase to 60% at present is extremely worrying and indicates that more conservation efforts are needed to halt this increase,” says Serge Wich, professor by special appointment of Conservation of the Great Apes at the University of Amsterdam.

Interestingly, one of the main suggestions for helping the primates is first helping humans. Most primates live in regions characterised by high levels of poverty and inequality, a fact that the study authors believe leads to greater hunting and habitat loss.

They suggest that immediate actions should be taken to improve health and access to education, develop sustainable land-use initiatives, and preserve traditional livelihoods that can contribute to food security and environmental conservation.

While it may be tragic to some, it could be easy to see the loss of these primates as unimportant to humans. However, it is important to note that the non-human primates’ biological relation to humans offers unique insights into human evolution, biology, behaviour and the threat of emerging diseases.

Additionally, these species serve as key components of tropical biodiversity and contribute to forest regeneration and ecosystem health. If they are struck by mass extinction, it is hard to predict the impact it could have on their ecosystems.

“‘If we are unable to reduce the impact of our activities on primates, it is difficult to foresee how we will maintain this fantastic diversity of our closest relatives in the near future,” added Wich. “That will not only be a great loss from a scientific point of view, but will also have a negative influence on the ecosystems that we all rely so much upon. It is therefore important to drastically change from the business as usual scenarios to more sustainable ones.”

The threat posed to delicate ecosystems by human expansion is nothing new, but it is perhaps shocking to have such a blunt figure out there as to the damage being caused.

More than half of these species – species that are far closer to us than we may be comfortable discussing – could die unless current policy is reversed.

The study’s authors have called on authorities across the world to take action and raise awareness of the issues raised.

The article itself is published in the latest edition of the journal Science Advances.

Mark Zuckerberg: VR goal is still 5-10 years away

Mark Zuzkerberg has said that the true goal of virtual reality could still be a decade away, in a testimony during a high-profile court case against his company.

Facebook, as owner of Oculus, is currently in the middle of being sued by ZeniMax Media for allegedly stealing technology for the virtual reality device. If proved guilty, they will be pursued for the amount of $2bn by ZeniMax.  However, perhaps more pertinent to the actual future of virtual reality are comments arising from Mark Zuckerberg’s testimony.

As it currently stands, virtual reality is still a far cry from being integrated into everyday life on a wide scale. Oculus, HTC Vive and Playstation VR are still largely targeting gamers and the idea of entertainment experiences. While they have found varying levels of success, all three platforms are being held back by the youth of the technology and, in the case of Vive and Oculus, the limited by the need for a high performing computer to plug into.

Image and featured image courtesy of Oculus

“I don’t think that good virtual reality is fully there yet,” said Zuckerberg. “It’s going to take five or 10 more years of development before we get to where we all want to go.”

The revelation isn’t a particularly shocking one; even the most ardent believer in virtual reality has to admit that we’re a fair way off the goal. Indeed, we can be seen as being in the first wave of mainstream virtual reality, with the main players in the tech using gaming as a way to introduce the technology to a group that are most likely to be interested from the off.

Zuckerberg has far grander plans than simply expanding the user base however, as seen with projects such as Facebook Social VR. If games are the entry, the idea is to expand virtual reality to become a whole new computing platform used for a bevy of experiences and containing a whole load of tools. The ambition is high, the reality slightly lagging behind.

Mark Zuckerberg with Priscilla Chan in 2016

When asked about the realisation of VR as this new computing platform, Zuckerberg replied: “These things end up being more complex than you think up front. If anything, we may have to invest even more money to get to the goals we had than we had thought up front.”

He then went on to add that the probable investment for Facebook to reach that goal is likely to top the $3bn mark over the next ten years. Considering the social media giant spent $2bn just to acquire Oculus, this represents a truly colossal investment in something that seemed to be initially set to hit a lot sooner. Admittedly the goal is rather grand: providing hundreds of millions of people with a good virtual reality experience transcending gaming alone.

Oh, and in case you were wondering, it’s very important that you know that Mark Zuckerberg did in fact wear a suit to trial. Whether Palmer Luckey, making his first public appearance since his Gamergate/Trump support scandal last year, will manage to ditch the flip flops when he testifies is yet to be seen.