Björk showcases the comfy future of 3D printed fashion

3D printed clothing that is both form-fitting and comfortable to wear is heading for the mainstream thanks to technology showcased today by the artist Björk.

The 3D-printable material, Nano Enhanced Elastomeric Technology (NEET), has been developed by 3D printing giant Stratasys and will be available commercially later this year.

Today it is been used in a mask developed with the company’s multi-material 3D printing technology, which is designed to perfectly mimic Björk’s musculoskeletal structure using 3D scans of her face. The mask is called Rottlace, a variant on the Icelandic word for skinless.

“Inspired by their biological counterpart and conceived as ‘muscle textiles’, the mask is a bundled, multi-material structure, providing formal and structural integrity, as well as movement to the face and neck,” said mask designer Professor Neri Oxman, from MIT Media Lab’s Mediated Matter group.

Image courtesy of Matt Carasella. Featured image courtesy of Santiago Felipe

The Pangolin 3D printed dress, designed by threeASFOUR. Image courtesy of Matt Carasella. Featured image courtesy of Santiago Felipe

Despite being made of several materials, including NEET, which allows it to stretch, the mask was printed in one sitting, meaning the technology could be used for custom manufacturing on a significant scale.

For Oxman, however, it could also allow high-end clothing and textiles designers to stretch the limits of their creativity.

“Multi-material 3D printing enables the production of elaborate combinations of graded properties, distributed over geometrically complex structures within a single object,” she said. “With Rottlace, we designed the mask as a synthetic ‘whole without parts’.”

Björk performed in the mask at an event streamed in VR at the Tokyo Miraikan Museum, as part of a virtual reality project dubbed BJÖRK DIGITAL, which finishes on 18th July.

She also wore a 3D printed dress that uses the material on 4th June, during a performance in Sydney as part of the project. Named Pangolin, the dress was designed by avant-garde fashion collective threeASFOUR, which has produced several 3D printed garments with Stratasys using the NEET material, and was originally launched earlier this year at New York Fashion week.

Featuring intricate interlocking panels, the garments looks carefully and expensively tailored, but with a fit and feel that makes it comfortable to wear.

If the technology becomes widely available, it could be revolutionary for fashion.

Despite its potential, 3D printed clothing has so far been restricted jewellery and accessories, with the few 3D printed garments available sacrificing looks for functionality.

However Stratasys’ technology could change that, and the company is planning plenty more showcases to further adoption.

“The Rottlace mask was designed for Björk while we are also working with Neri on a larger mask collection for Stratasys, which will debut later this year under the title ‘The New Ancient’,” says Naomi Kaempfer, Stratasys creative director of art, fashion and design.

“It’s an honor to see visionaries such as Björk embrace 3D printing for the expression of her art. This technology not only provides the freedom to produce perfect fitting costumes for the film and music industries, but also the inimitable capacity to materialize a unique fantasy to such a precise level of detail and 3D expression.”

Atari tells fans its new Ataribox console will arrive in late 2018

Atari has revealed more details about its Ataribox videogame console today, with the company disclosing that the console will ship in late 2018 for somewhere between $249 and $299.

Atari says that it will launch the Ataribox on Indiegogo this autumn.

The company said it chose to launch the console in this way because it wants fans to be part of the launch, be able to gain access to early and special editions, as well as to make the Atari community “active partners” in the rollout of Ataribox.

“I was blown away when a 12-year-old knew every single game Atari had published. That’s brand magic. We’re coming in like a startup with a legacy,” said Ataribox creator and general manager Feargal Mac in an interview with VentureBeat.

“We’ve attracted a lot of interest, and AMD showed a lot of interest in supporting us and working with us. With Indiegogo, we also have a strong partnership.”

Images courtesy of Atari

Atari also revealed that its new console will come loaded with “tons of classic Atari retro games”, and the company is also working on developing current titles with a range of studios.

The Ataribox will be powered by an AMD customised processor, with Radeon Graphics technology, and will run Linux, with a customised, easy-to-use user interface.

The company believes this approach will mean that, as well as being a gaming device, the Ataribox will also be able to service as a complete entertainment unit that delivers a full PC experience for the TV, bringing users streaming, applications, social, browsing and music.

“People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores,” Mac said. “We wanted to create a killer TV product where people can game, stream and browse with as much freedom as possible, including accessing pre-owned games from other content providers.”

In previous releases, Atari has said that it would make two editions of its new console available: a wood edition and a black and red version.

After being asked by many fans, the company has revealed that the wood edition will be made from real wood.

Atari has asked that fans let it know what they think of the new console via its social channels

Scientists, software developers and artists have begun using VR to visualise genes and predict disease

A group of scientists, software developers and artists have taken to using virtual reality (VR) technology to visualise complex interactions between genes and their regulatory elements.

The team, which comprises of members from Oxford University, Universita’ di Napoli and Goldsmiths, University of London, have been using VR to visualise simulations of a composite of data from genome sequencing, data on the interactions of DNA and microscopy data.

When all this data is combined the team are provided with an interactive, 3D image that shows where different regions of the genome sit relative to others, and how they interact with each other.

“Being able to visualise such data is important because the human brain is very good at pattern recognition – we tend to think visually,” said Stephen Taylor, head of the Computational Biology Research Group at Oxford’s MRC Weatherall Institute of Molecular Medicine (WIMM).

“It began at a conference back in 2014 when we saw a demonstration by researchers from Goldsmiths who had used software called CSynth to model proteins in three dimensions. We began working with them, feeding in seemingly incomprehensible information derived from our studies of the human alpha globin gene cluster and we were amazed that what we saw on the screen was an instantly recognisable model.”

The team believe that being able to visualise the interactions between genes and their regulatory elements will allow them to understand the basis of human genetic diseases, and are currently applying their techniques to study genetic diseases such as diabetes, cancer and multiple sclerosis.

“Our ultimate aim in this area is to correct the faulty gene or its regulatory elements and be able to re-introduce the corrected cells into a patient’s bone marrow: to perfect this we have to fully understand how genes and their regulatory elements interact with one another” said Professor Doug Higgs, a principal researcher at the WIMM.

“Having virtual reality tools like this will enable researchers to efficiently combine their data to gain a much broader understanding of how the organisation of the genome affects gene expression, and how mutations and variants affect such interactions.”

There are around 37 trillion cells in the average adult human body, and each cell contains two meters of DNA tightly packed into its nucleus.

While the technology to sequence genomes is well established, it has been shown that the manner in which DNA is folded within each cell affects how genes are expressed.

“There are more than three billion base pairs in the human genome, and a change in just one of these can cause a problem. As a model we’ve been looking at the human alpha globin gene cluster to understand how variants in genes and their regulatory elements may cause human genetic disease,” said Prof Jim Hughes, associate professor of Genome Biology at Oxford University.