Scientists make large-scale holographic displays an affordable reality

A new method of creating holographic video displays is making the technology not only cheaper, but possible to produce on a large scale, making holographic advertising such as Back to the Future II’s attacking poster for Jaws 19 a potential reality.

Developed by scientists at Brigham Young University (BYU) and Massachusetts Institute of Technology (MIT), the technology uses surface acoustic waves in specific patterns to control the angle and colour composition of the emitted light, creating the hologram’s shape and look.

“We can use this technology to make simple and inexpensive color waveguide displays — including inexpensive holographic video displays,” explained Daniel E Smalley, assistant professor of electrical engineering at BYU.

“This can drop the cost of a holographic video display from tens of thousands of dollars to less than a thousand.”


One of the many waveguide devices that form BYU’s holographic display.

At the core of the technology is a surface of lithium niobate (LiNbO3), a crystal with excellent optical properties.

Below its surface, the scientists created tiny channels known as waveguides, which confine the light. They then added a metal electrode onto each waveguide that produces the surface acoustic waves that project and control the light as a hologram.

In this way, each waveguide effectively functions as a pixel, together creating the overall image.

One of the key benefits of this technology is the colour possibilities, as it creates a new type of colour display.

“For a wavelength display, we don’t need to rely on color filter wheels or dedicated red and blue pixels,” explained Smalley.

Instead, any colour is possible simply by altering the frequency sent to the waveguide.

“We can colour the output of our display by ‘colouring’ the frequencies of the drive signal,” said Smalley.

“As a bonus, this interaction also rotates the polarization of the signal light so that we can use a polarizer to eliminate any noise in the system.”


BYU’s holographic video monitor.

While the technology has proved to be successful, there is still some way to go before we’ll be attacked by holographic creatures promoting the latest blockbusters.

The scientists’ next step, which they are currently working on, is to make the technology work on displays the size of rooms.

Once successful, however, their technology is likely to be welcomed by advertising companies looking for the next high-impact way to reach consumers. And when that happens, it will only be a matter of time before holograms become a common sight in our towns and cities.

Featured image screenshot from Back to the Future II. Inline images courtesy of D Smalley/BYU.


Valve’s ‘Knuckles’ controller brings individual finger control to VR

With a prototype first revealed at the company’s Steam Dev Days conference last October, Valve’s new ‘Knuckles’ controller is now being shipped to developers as a prototype, while a blog post unveils a few more of the specs.

What’s important about the new controller is that it on only utilises an ‘open hand’ design that will mean you don’t have to spend your entire time gripping the controller like a weapon, but  it also features basic tracking for individual fingers.

The device is similar to the current HTC Vive motion controller, positioning in 3D space via Steam’s Lighthouse tracking system, but looks to build to the next stage of what can be done with motion control in VR. Specifically, Valve is looking to bring a much greater presence of your virtual hand into the market.

Moreover, they’re looking to make that virtual hand feel far more natural. With the controller able to grip onto your hand – think somewhat similar to securing your Wiimotes to your wrist – you’ll be able to operate in the virtual space with an open hand. While it may seem a small thing, it brings a whole new realism to any kind of grabbing or catching motion.

In addition, the ability of the Knuckles to track the movement of individual fingers could prove a real game-changer to virtual reality experiences.  Using a number of capacitive sensors to detect the state of your hands when your finger is on a button, or particular part of a controller, the controller will, according to the dev post, “return a curl value between zero and one, where zero indicates that the finger is pointing straight out and one indicates that the finger is fully curled around the controller”.

In essence, this means that the controller will be able to sense fine gradations of movement in each of your fingers, rather than relying on a binary “open” or “closed” status. Beyond lending a more organic feel to the use of your virtual hand, this will also allow users to make use of a range of hand gestures currently unavailable with VR controllers. A screenshot from a new version of SteamVR Home displays the possibilities with a Knuckles user’s avatar throwing up devil horns.

Images courtesy of Valve

It’s worth noting that this isn’t a perfect tracking system. While farther along than, for example, the Oculus Touch controllers, which allow you to slightly open your fingers while tracking the three non-index fingers together via an analog trigger, the Knuckles aren’t exactly ‘full’ finger tracking. Ideally, controllers will reach the point of knowing where your fingers are at all times with pinpoint precision. Until then however, the Knuckles are no small step forward.

The current Knuckles controller dev kit reportedly has a battery life of three hours and requires an hour of USB Micro charging to fill up (if accurate, these numbers put it roughly in the same realm as Vive controllers in regards to battery). We’ll have to wait on confirmation of this and other details,

Elon Musk speaks to LA's mayor about his Boring Company

Elon Musk said this week that he has held “promising conversations” with L.A. Mayor Eric Garcetti, regarding the potential of bringing his recently formed Boring Company to the city. One of the ideas reportedly under consideration would see an express line to LAX airport from LA’s Union Station being built.

Source: Tech Crunch

Atari is back with a new console

Last week, Atari began teasing a new product called the Ataribox. Now, in an exclusive interview with GamesBeat Atari CEO Fred Chesnais has confirmed that the pioneering video game company is working on a new game console. “We’re back in the hardware business,” said Chesnais.

Source: Venture Beat

Nasa find 10 planets that could potentially host life

Nasa has added a further 219 candidates to the list of planets beyond our solar system, 10 of which may be about the same size and temperature as Earth, and may host life. Scientists found the candidates in a final batch of Nasa’s Kepler Space Telescope observations of 200,000 sample stars in the constellation Cygnus.

Source: The Guardian

Tesla Model S told driver to put his hands on the wheel before fatal crash

Federal regulators said on Monday, the driver of a Tesla Model S, who was killed in a collision while the car was in autopilot mode, did not have his hands on the steering wheel for a prolonged period of time despite being repeatedly warned by the vehicle that having his hands on the wheel was necessary.

Source: Ars Technica

Uber founder Travis Kalanick resigns

Having last week said that he was taking an indefinite leave of absence, Uber boss Travis Kalanick resigned as chief executive of the company this week after pressure from shareholders. His resignation comes after a review of practices at the firm and scandals including complaints of sexual harassment.

Source: BBC

Facebook defends against injunction to remove Oculus Rift from sale

Facebook and Oculus want a federal judge to let them continue selling Rifts despite a jury deciding Oculus stole another company’s computer code. Lawyers for Facebook said halting the sale of Oculus Rifts “would serve no one but ZeniMax, who would use it only as leverage to try to extract money from Oculus”.

Source: Bloomberg