DARPA’s brain implants will give you access to downloadable content and read your mind

DARPA (Defense Advanced Research Projects Agency) is working on a brain implant that can give the human brain immediate access to the digital world.

As part of DARPA’s Neural Engineering System Design (NESD) program, implantable neural interfaces will also serve as translators that convert the electrochemical language used by neurons in the brain into the ones and zeros that constitute the language of information technology.

“Today’s best brain-computer interface systems are like two supercomputers trying to talk to each other using an old 300-baud modem,” said NESD program manager, Phillip Alvelda. “Imagine what will become possible when we upgrade our tools to really open the channel between the human brain and modern electronics.”

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DARPA imagine the implant will be used to inject sounds and images into the brain, but the immediate aim of the scheme is to provide unprecedented signals and data-transfer bandwidth between the human brain and the digital world.

To make this a reality, DARPA aims to recruit leading figures from disciplines such as neuroscience, synthetic biology, low-power electronics, photonics, medical device packaging and manufacturing, systems engineering, and clinical testing.

DARPA does already have some experience of inserting implants into human brains.

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Last year, it was reported that the defence agency had started implanting computer chips into soldiers’ brain tissue, on their return from campaigns in Afghanistan and  Iraq, to help regulate the nervous system and to alleviate symptoms of a variety of conditions from post-traumatic stress disorder to arthritis.

However, current brain implants try to squeeze lots of information through a small number of channels, with each channel aggregating signals from tens of thousands of neurons at a time. The result is noisy and imprecise.

In contrast, the NESD program aims to develop systems that can communicate clearly and individually with any of up to one million neurons in a given region of the brain.

New research claims a video game can improve doctors’ ability to recognise severe trauma in patients

New research has concluded a specifically-designed video game improves doctors’ ability to recognise when patients need to be transferred to a severe trauma centre.

The research, by the University of Pittsburgh School of Medicine and published today in the BMJ, revealed the game Night Shift was better at preparing doctors to recognise patients who needed higher levels of care than reading traditional educational materials.

This was the case even though doctors who were made to play the game, in which doctors play as a fictitious, young emergency physician treating severe trauma patients, enjoyed it less than those who were asked to read relevant materials.

“Physicians must make decisions quickly and with incomplete information. Each year, 30,000 preventable deaths occur after injury, in part because patients with severe injuries who initially present to non-trauma centres are not promptly transferred to a hospital that can provide appropriate care,” said the game’s creator Deepika Mohan, MD, MPH and assistant professor in Pitt’s departments of Critical Care Medicine and Surgery.

“An hour of playing the video game recalibrated physicians’ brains to such a degree that, six months later, they were still out-performing their peers in recognising severe trauma.”

Night Shift was designed by Mohan to tap into the part of the brain that uses pattern recognition and previous experience to make snap decisions by using subconscious mental shortcuts – a process called heuristics.

Doctors in non-trauma centres typically see only about one severe trauma per 1,000 patients. As a result, their heuristic abilities can become skewed toward obvious injuries such as gunshot wounds, and miss equally severe traumas such as internal injuries from falls.

On average, 70% of severely injured patients who present to non-trauma centres are under-triaged and not transferred to trauma centres as recommended by clinical practice.

“There are many reasons beyond the doctor’s heuristics as to why a severe trauma patient wouldn’t be transferred to a trauma centre, ranging from not having an ambulance available to a lack of proper diagnostic tools,” said Mohan.

“So, it is important to emphasize that recalibrating heuristics won’t completely solve the under-triage problem and that the problem isn’t entirely due to physicians’ diagnostic skills. But it’s heartening to know we’re on track to develop a game that shows promise at improving on current educational training.”

For the study, Mohan recruited 368 physicians from across the US who did not work at hospitals specialising in severe trauma. Half were assigned to play the game and half were asked to spend at least an hour reading the educational materials.

Participants then responded to questionnaires and completed a simulation that tested how often they “under-triaged,” or failed to send severe trauma patients to hospitals with the resources necessary to handle them.

Physicians who played the game under-triaged 53% of the time, compared with 64% for those who read the educational materials.

Six months later, Mohan reassessed the physicians and found that the effect of the game persisted, with those who played the game under-triaging 57% of the time, compared to 74% for those who had read the educational materials.

Multimedia courtesy of Schell Games.

Researchers believe modified CRISPR could be used without editing DNA

Researchers from the US' Salk Institute have used CRISPR as a switch that turns genes on and off and allows harmful mutant genes to be disabled without affecting the structure of their DNA. Until this development gene editing using CRISPR carried the risk of causing unintended effects.

Source: Gizmodo

Nissan to trial robo-taxis in Japan next year

The carmaker Nissan is is partnering with Japanese software company DeNA to test self-driving taxis on Japanese roads from March next year. The free trials will be held over a two-week period in March in Yokohama, and Nissan believes the service could be officially launched in Japan in the early 2020s.

Source: BBC

Apparently, gaming can save your brain

Research participants who played 3D platforming games like the iconic Super Mario 64 had more gray matter in their hippocampus after playing, That part of the brain transforms short-term memories into long-term ones and maintains the spatial memory that helps us navigate the world around us.

Source: Inverse

San Francisco votes to restrict delivery robots

San Francisco officials have voted to restrict where delivery robots can go in the city, amid concerns about the safety of pedestrians, particularly elderly people and children. Start-ups will now have to get permits to use such bots, which will be restricted to less crowded urban areas.

Source: BBC

Steam stops accepting Bitcoin

When Valve first started accepting Bitcoin in April 2016 it was trading around $450 per coin. Today, with Bitcoin surging past $12,000 per coin, Valve has announced that "Steam will no longer support Bitcoin as a payment method on our platform due to high fees and volatility in the value of Bitcoin."

Source: Ars Technica

The maker of Budweiser beer reserves 40 Tesla electric trucks

Budweiser beer maker Anheuser-Busch has reserved 40 Tesla all-electric Semi trucks as it seeks to reduce fuel costs and vehicle emissions. The reservation is one of the largest publicly announced orders Tesla has received, while production of the trucks is scheduled to begin by 2019.

Source: Reuters