Parrot’s new ‘follow me’ feature keeps drone eyes on you

Parrot has launched a new ‘follow me’ in-app feature for its drones that makes use of visual tracking to allow the Parrot Bebop 2 to follow you everywhere, keeping you in frame for all those times you absolutely need to have footage as you scale a mountain.

The new feature is used from within the FreeFlight Pro app and combines the new visual tracking with your smartphone’s GPS and barometer.

Your smartphone handles all of the positioning, though you may lose some of the accuracy if your phone is without a barometer for vertical tracking, while the visual tracking supposedly mimics the human eye with algorithms to better differentiate between user and environment.

Images courtesy of Parrot

Images courtesy of Parrot

The feature provides two different modes of operation: auto follow and auto framing. The auto follow mode is essentially designed for getting the perfect footage of you whether you’re walking, running or climbing a mountain. Once you’ve set the flight altitude, distance from subject and video angle, you’re ready to go and the drone will follow along with you centrally framed.

Within the auto follow mode itself there are multiple functionalities that allow you to customise the shot to get the perfect shot. Perfect Side allows you to set a shooting angle that the Bebop 2 will follow by determining your position in regards to the angle, while Magic Dronies offers the choice of several pre-programmed movements including a 360 degree orbit around you or a ten metre high parabola over the subject.

The second mode, auto framing, is about turning you into a drone film director.

Using the advanced visual tracking algorithms, the Bebop 2 drone consistently keeps its target at centre of frame. The mode has you piloting the drone while its camera works without intervention to adjust the drone’s camera and keep your subject perfectly framed.

dditionally, while managing a stationary flight the drone will readjust on its axis and readjust its camera angle to follow the subject and maintain the framing.

Across both modes of operation the intention seems to be to open up the range of drone filming and give users the ability to film from perspectives that would otherwise be unavailable. The follow me feature seems to sort of act as a third-person Go Pro, giving pilots the chance to film themselves at their most eventful without having to strap a camera to themselves.

The ‘follow me’ feature is currently available for iOS within the FreeFlight Pro application as an in-app purchase for £14.99 after a 15 day trial period. The Android version will be made available in December.

Atari tells fans its new Ataribox console will arrive in late 2018

Atari has revealed more details about its Ataribox videogame console today, with the company disclosing that the console will ship in late 2018 for somewhere between $249 and $299.

Atari says that it will launch the Ataribox on Indiegogo this autumn.

The company said it chose to launch the console in this way because it wants fans to be part of the launch, be able to gain access to early and special editions, as well as to make the Atari community “active partners” in the rollout of Ataribox.

“I was blown away when a 12-year-old knew every single game Atari had published. That’s brand magic. We’re coming in like a startup with a legacy,” said Ataribox creator and general manager Feargal Mac in an interview with VentureBeat.

“We’ve attracted a lot of interest, and AMD showed a lot of interest in supporting us and working with us. With Indiegogo, we also have a strong partnership.”

Images courtesy of Atari

Atari also revealed that its new console will come loaded with “tons of classic Atari retro games”, and the company is also working on developing current titles with a range of studios.

The Ataribox will be powered by an AMD customised processor, with Radeon Graphics technology, and will run Linux, with a customised, easy-to-use user interface.

The company believes this approach will mean that, as well as being a gaming device, the Ataribox will also be able to service as a complete entertainment unit that delivers a full PC experience for the TV, bringing users streaming, applications, social, browsing and music.

“People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores,” Mac said. “We wanted to create a killer TV product where people can game, stream and browse with as much freedom as possible, including accessing pre-owned games from other content providers.”

In previous releases, Atari has said that it would make two editions of its new console available: a wood edition and a black and red version.

After being asked by many fans, the company has revealed that the wood edition will be made from real wood.

Atari has asked that fans let it know what they think of the new console via its social channels

Scientists, software developers and artists have begun using VR to visualise genes and predict disease

A group of scientists, software developers and artists have taken to using virtual reality (VR) technology to visualise complex interactions between genes and their regulatory elements.

The team, which comprises of members from Oxford University, Universita’ di Napoli and Goldsmiths, University of London, have been using VR to visualise simulations of a composite of data from genome sequencing, data on the interactions of DNA and microscopy data.

When all this data is combined the team are provided with an interactive, 3D image that shows where different regions of the genome sit relative to others, and how they interact with each other.

“Being able to visualise such data is important because the human brain is very good at pattern recognition – we tend to think visually,” said Stephen Taylor, head of the Computational Biology Research Group at Oxford’s MRC Weatherall Institute of Molecular Medicine (WIMM).

“It began at a conference back in 2014 when we saw a demonstration by researchers from Goldsmiths who had used software called CSynth to model proteins in three dimensions. We began working with them, feeding in seemingly incomprehensible information derived from our studies of the human alpha globin gene cluster and we were amazed that what we saw on the screen was an instantly recognisable model.”

The team believe that being able to visualise the interactions between genes and their regulatory elements will allow them to understand the basis of human genetic diseases, and are currently applying their techniques to study genetic diseases such as diabetes, cancer and multiple sclerosis.

“Our ultimate aim in this area is to correct the faulty gene or its regulatory elements and be able to re-introduce the corrected cells into a patient’s bone marrow: to perfect this we have to fully understand how genes and their regulatory elements interact with one another” said Professor Doug Higgs, a principal researcher at the WIMM.

“Having virtual reality tools like this will enable researchers to efficiently combine their data to gain a much broader understanding of how the organisation of the genome affects gene expression, and how mutations and variants affect such interactions.”

There are around 37 trillion cells in the average adult human body, and each cell contains two meters of DNA tightly packed into its nucleus.

While the technology to sequence genomes is well established, it has been shown that the manner in which DNA is folded within each cell affects how genes are expressed.

“There are more than three billion base pairs in the human genome, and a change in just one of these can cause a problem. As a model we’ve been looking at the human alpha globin gene cluster to understand how variants in genes and their regulatory elements may cause human genetic disease,” said Prof Jim Hughes, associate professor of Genome Biology at Oxford University.