Beyond the standard gamer: Episodic storytelling for women

In 2013, when Berlin-based startup Wooga was just a few years old it decided to make a game called Pearl’s Peril. The game would follow the exploits of the titular Pearl as she travelled to different locations: uncovering mysteries, solving riddles and grappling with puzzles. Pearl was created to tempt women over 40 to try … Continue reading Beyond the standard gamer: Episodic storytelling for women