How PSVR is going to bring virtual reality to the masses and what to expect in the future

2017 will be the year virtual reality becomes mainstream. With that in mind, we hear from Shawn Layden, chairman of Sony Interactive Entertainment Worldwide Studios, about the company's plans for PSVR, why we're finally ready to enter virtual realities and what it could do for the movies

A year ago, if you asked what the most popular virtual reality headset was, the answer would probably be the Oculus Rift; but a year from now it will almost certainly be Sony’s PlayStation VR.

Despite not hitting early – and fairly outlandish – sales estimates, the PSVR is on track to becoming the best-selling VR headset in the world in just a matter of months, smashing the records of both the more expensive Rift and HTC Vive.

As a result, what Sony decides to do with its virtual reality headset – and what content is offered on it – is likely to have a significant impact on how VR develops for many, many years to come. For now, however, VR is very much in its infancy.

“It feels like the first time Edison recorded sounds on a wax cylinder: that’s where we are as far as VR is concerned,” said Shawn Layden, chairman of Sony Interactive Entertainment Worldwide Studios, at a talk at Web Summit. “There are the things that VR provides: if you completely buy into the narrative that you’re in, you’ll become the character that you want to be, which is perilous stretching in some circumstances.”

What to expect from virtual reality

2017 is set to be a defining period for virtual reality. As developers experiment with different ideas, the industry will begin to find its own specific language and set of conventions, in much the same way that the early 3D games drove the development of many of the standards of gaming that we know today.

psvr-1

Image courtesy of Sony Interactive Entertainment

“The tricky thing about VR, and what makes it so exciting for all of us, is it’s a completely new medium; it’s a place where no one’s gone before,” explained Layden. “And we’re still trying to develop the grammar, the syntax, the vocabulary to describe the various experiences.”

VR will in time find its own style and conventions that are completely separate from conventional console games.

“Once you put the headset on and you fall into that VR world, right now I think we can better leverage people’s desire and disbelief as it’s actually happening, but over the next 12, 18, 24 months we are going to actually find out what runs that experience,” said Layden.

“Right now there’s something happening in VR which could be easily replicated from a console experience, but in 12 or 18 months were going to find things in VR that can only be realised in VR and that’s when the whole thing changes around.”

This of course means that many of the VR games that are released over the next year will be highly experimental, and will likely vary far more than their non-headset-requiring counterparts.

“We’re at the nascent stage; we’re at the entry stage. That’s why if you look at the marketplace, VR experiences a real gamut from family friendly job simulator games all the way up to EVE: Valkyrie or an X-Wing simulator my friends at EA are making,” he added.

“It’s all out there and for the next 12 to 18 months you’re going to see a very, very wide palette of different experiences, because we’re all trying to figure out exactly what [works in VR].

“The answer will reveal itself probably in the next 24 months. But what I’m going to do running the studios inside PlayStation is to continue to challenge that, to continue to bring new ideas to the market, realise them within our hardware.”

Virtual reality is ready for the world

Layden fiercely rejected suggestions that the current rise of virtual reality was just another fad, like the era two decades ago that cemented the idea – but sadly not the reality – of virtual reality technology.

“I think that 20 years ago all the excitement around the virtual boy and the adjacent technologies to them were giving the description to the desire for something that delivers that bold, promising, new experience,” he said. “And in the 20, 25 years since that time we’ve come to the point where three things have happened.

20 years ago the world was ready for VR, VR simply wasn’t ready for the world

“One is just the raw horsepower on some platforms like the PS4. Its processing, the CPU and what it can deliver in real-time. Number two is display technology. I give a lot of credit to the mobile phone industry for actually pushing that forward and how much display resolution and screen power we get – the mobile phone, the way it delivers all that technology in that, is insane.

“And number three is really the cellular market; it’s the ability to mass-produce that level of high-tech experience at the price point which is available to everybody in the world.”

In other words, while 20 years ago the world was ready for VR, VR simply wasn’t ready for the world. But two decades later, the technology has finally been able to catch up with our dreams. And it’s not the only thing that’s changed; the world of gaming itself is also very different.

“I think now we can put our hands in our pockets and say there’s movies, music and gaming: those are the three pillars of entertainment,” said Layden.

“I think mobile gaming and tablet gaming has done a lot to normalise or standardise the idea of gaming. It has become something which is truly accepted.”

Virtual reality at the movies

While 2017 and 2018 are likely to see the release of virtual reality games and experiences that come to define aspects of the medium for years to come, VR is set to see development and improvement for far longer.

At present, for example, VR is suitable for experiencing in short bursts, in a manner Layden likens to arcade gaming; and that isn’t going to change for the foreseeable future.

“I think it’s going to be a long time before you’re going to have a Final Fantasy XVII experience in VR for 75 hours,” summarised Layden.

However, the area we are likely to see VR develop the most beyond the next few years is not in games, but in movies. With a few exceptions, movie executives are still some years behind their gaming counterparts in terms of applying their medium to VR, meaning we’ll likely have to wait a good while before seeing the latest blockbuster in virtual reality.

ftr_1612_feature-bottom

“Earlier in the year, before we announced the launch plans for PSVR, because of an association with our sister company Sony Pictures, we had the opportunity to introduce VR to a number of Hollywood TV showrunners,” explained Layden. “To a person the reaction when they took the headset of was wow, wow oh my God, and their point coming back to me talking about it was virtual reality completely explodes the idea of narrative.

“How does the narrative work when the viewer has complete free agency in that world? How do I tell my story when I don’t know from second to second where a person is looking? It’s caused a lot of excitement and frustrations along the road, and a lot of head scratching: how do we use this media platform to tell our stories?

“The answer is not coming this year or maybe not even next year, but over time I think you’ll find completely new ideas and experiences with VR as a medium.”

School will use facial analysis to identify students who are dozing off

In September the ESG business school in Paris will begin using artificial intelligence and facial analysis to determine whether students are paying attention in class. The school says the technology will be used to improve performance of students and professors.

Source: The Verge

Company offers free training for coal miners to become wind farmers

A Chinese wind-turbine maker wants American workers to retrain and become wind farmers. The training program was announced at an energy conference in Wyoming, where the American arm of Goldwind, a Chinese wind-turbine manufacturer is located.

Source: Quartz

Google AI defeats human Go champion

Google's DeepMind AI AlphaGo has defeated the world's number one Go player Ke Jie. AlphaGo secured the victory after winning the second game in a three-part match. DeepMind founder Demis Hassabis said Ke Jie "pushed AlphaGo right to the limit".

Source: BBC

Vegan burgers that taste like real meat to hit Safeway stores

Beyond Meat, which promises its plant-based burgers bleed and sizzle like real ground beef and is backed by investors like Bill Gates, will begin distributing its plant-based burgers in more than 280 Safeway stores in California, Hawaii and Nevada.

Source: Bloomberg

The brain starts to eat itself after chronic sleep deprivation

Brain cells that destroy and digest worn-out cells and debris go into overdrive in mice that are chronically sleep-deprived. The discovery could explain why a chronic lack of sleep puts people at risk of neurological disorders like Alzheimer’s disease.

Source: New Scientist

"We can still act and it won’t be too late," says Obama

Former US President Barack Obama has written an op-ed piece in the Guardian giving his views on some of the greatest challenges facing the world – food and climate change – and what we can do about them. "We can still act and it won’t be too late," writes Obama.

Source: The Guardian

Juno mission: Jupiter’s magnetic field is even weirder than expected

It has long been known that Jupiter has the most intense magnetic field in the solar system, but the first round of results from NASA’s Juno mission has revealed that it is far stronger and more misshapen than scientists predicted.

Announcing the findings of the spacecraft’s first data-collection pass, which saw Juno fly within 2,600 miles (4,200km) of Jupiter on 27th August 2016, NASA mission scientists revealed that the planet far surpassed the expectations of models.

Measuring Jupiter’s magnetosphere using Juno’s magnetometer investigation (MAG) tool, they found that the planet’s magnetic field is even stronger than models predicted, at 7.766 Gaus: 10 times stronger than the strongest fields on Earth.

Furthermore, it is far more irregular in shape, prompting a re-think about how it could be generated.

“Juno is giving us a view of the magnetic field close to Jupiter that we’ve never had before,” said Jack Connerney, Juno deputy principal investigator and magnetic field investigation lead at NASA’s Goddard Space Flight Center in Greenbelt, Maryland.

“Already we see that the magnetic field looks lumpy: it is stronger in some places and weaker in others.

An enhanced colour view of Jupiter’s south pole. Image courtesy of NASA/JPL-Caltech/SwRI/MSSS/Gabriel Fiset. Featured image courtesy of NASA/SWRI/MSSS/Gerald Eichstädt/Seán Doran

At present, scientists cannot say for certain why or how Jupiter’s magnetic field is so peculiar, but they do already have a theory: that the field is not generated from the planet’s core, but in a layer closer to its surface.

“This uneven distribution suggests that the field might be generated by dynamo action closer to the surface, above the layer of metallic hydrogen,” said Connerney.

However, with many more flybys planned, the scientists will considerable opportunities to learn more about this phenomenon, and more accurately pinpoint the bizarre magnetic field’s cause.

“Every flyby we execute gets us closer to determining where and how Jupiter’s dynamo works,” added Connerney.

With each flyby, which occurs every 53 days, the scientists are treated to a 6MB haul of newly collected information, which takes around 1.5 days to transfer back to Earth.

“Every 53 days, we go screaming by Jupiter, get doused by a fire hose of Jovian science, and there is always something new,” said Scott Bolton, Juno principal investigator from the Southwest Research Institute in San Antonio.

A newly released image of Jupiter’s stormy south pole. Image courtesy of NASA/JPL-Caltech/SwRI/MSSS/Betsy Asher Hall/Gervasio Robles

An unexpected magnetic field was not the only surprise from the first data haul. The mission also provided a first-look at Jupiter’s poles, which are unexpectedly covered in swirling, densely clustered storms the size of Earth.

“We’re puzzled as to how they could be formed, how stable the configuration is, and why Jupiter’s north pole doesn’t look like the south pole,” said Bolton. “We’re questioning whether this is a dynamic system, and are we seeing just one stage, and over the next year, we’re going to watch it disappear, or is this a stable configuration and these storms are circulating around one another?”

Juno’s Microwave Radiometer (MWR) also threw up some surprises, with some of the planet’s belts appearing to penetrate down to its surface, while others seem to evolve into other structures. It’s a curious phenomenon, and one which the scientists hope to better explore on future flybys.

“On our next flyby on July 11, we will fly directly over one of the most iconic features in the entire solar system – one that every school kid knows – Jupiter’s Great Red Spot,” said Bolton.

“If anybody is going to get to the bottom of what is going on below those mammoth swirling crimson cloud tops, it’s Juno and her cloud-piercing science instruments.”