Is it a bird? Is it a plane? No, it’s proof that Superman’s glasses would’ve hidden his alter-ego

We may be closer than ever to answering a question that has troubled comic-book fans for decades: just how does Superman’s alter-ego, Clark Kent, get away with such a flimsy disguise?

Finally, researchers at the University of York have been able to show that small alterations to a person’s appearance, such as wearing glasses, can significantly hinder positive facial identification.

While the research has the ability to settle arguments over whether Clark Kent’s disguise is sufficient – and kill dead a million awful comedian’s jokes on the subject – the research does have some serious implications as well.

“The question of whether the inhabitants of Metropolis could be realistically deceived by Superman’s simple disguise has been rumbling since the comic books first arrived on the stands, but the question becomes a serious one when applied to real-world security issues,” said Dr Robin Kramer from the University of York’s Department of Psychology.

“When a security guard checks a passport photo against the person standing in front of them, they do not have the luxury of familiarity with that face, as Lois does with Superman/Clark Kent. This is something we wanted to investigate further, because we know from previous studies that people are relatively poor at matching faces in various guises when the person is unfamiliar to them.”

Image and featured image courtesy of DC Comics

Image and featured image courtesy of DC Comics

The test that was used to prove glasses can impact how one person is distinguished from another involved showing participants a number of faces in various ‘natural’ poses.

The participants were then asked to decide whether each pair of images showed the same person or not.

Images were shown in three categories – pairs of faces that wore glasses, images where neither person wore glasses and photographs where only one person wore glasses.

In cases where both of the faces wore glasses or where neither wore glasses, accuracy was around 80%. However, when only one of the two faces wore glasses, performance was approximately 6% lower, a statistically significant decrease.

Image courtesy of Warner Bros

Image courtesy of Warner Bros

The results suggest that people generally find it difficult to correctly match unfamiliar and uncontrolled face images, but they are significantly worse when glasses are worn by only one of the faces.

“In real terms, glasses would not prevent Lois recognising that Clark is in fact Superman as she is familiar with him.  For those who do not know him, however, this task is much more difficult, and our results show that glasses do disrupt our ability to recognise the same unfamiliar person from photo-to-photo,” said Dr Kay Ritchie from the University of York’s Department of Psychology.

“We hope that this research can be used by legal authorities to help inform future policies on identification for security purposes, particularly in the UK where individuals who normally wear glasses are required to remove them for their identification cards.”

The research, Disguising Superman: How glasses affect unfamiliar face matching, is published in Applied Cognitive Psychology.

The sky could soon be filled with electric sky taxis

An electric jet has been successfully tested in Germany, but Lilium, the company behind it, says it has plans to launch a five-seater driverless sky taxi service. "The sky has a lot more capacity than the ground, and we don't have to build additional infrastructure,," said Lilium's co-founder, Daniel Wiegand

Source: BBC

IBM's Watson lends its brain to hospitals and offices

IBM's Watson Internet of Things (IoT) unit has teamed with audio giant Harman's Professional Solutions group to create an AI – dubbed Called Voice-Enabled Cognitive Rooms – that is able to respond to voice commands and questions based specifically on the context of the room its sensor is located in.

Source: Ars Technica

Scientists think pacemakers for the brain can help memory

Scientists have reported that well-timed pulses from electrodes implanted in the brain can enhance memory in some people. The claims amount to the most rigorous demonstration to date of how a pacemaker-like approach might help reduce symptoms of dementia, head injuries and other conditions.

Source: BBC

Mastercard unveils credit card with a fingerprint sensor

A payment card featuring a fingerprint sensor has been unveiled by Mastercard, the credit card provider. Mastercard's chief of safety and security, Ajay Bhalla, said that the fingerprint technology would help "to deliver additional convenience and security. It is not something that can be taken or replicated."

Source: BBC

Alphabet enlists 10,000 volunteers to find out why people get sick

Verily, which used to be Google Life Sciences, and is part of Alphabet, is launching a four-year study called Project Baseline to find out why people get sick. 10,000 participants from diverse backgrounds will take part in the study at half a dozen study sites in California and North Carolina.

Source: Wired

India's space agency plans to mine energy from Moon by 2030

The Indian Space Research Organisation , plans to mine Helium-3 rich lunar dust, generate energy and transport it back to Earth. This lunar dust mining plan comes after India revealed plans to cut the nation's dependence on imported hydrocarbons by 10 percentage points by 2022.

Source: Live Mint

Want to learn how to be an office don? Start playing World of Warcraft

A new study has found that gamers who work well in a team during “raids” while playing World of Warcraft (WoW) develop qualities that allow them to excel in the workplace.

Basically, all that time your parents said was wasted playing video games, you were actually training to become a better worker than the guy who spent his internship fetching coffee.

The study, conducted by researchers at the Missouri University of Science and Technology, surveyed WoW players from across a multitude of servers.

Those surveyed were diverse in age, race, sex, class, occupation and location, and on average played WoW eight hours a week  and worked 38 hours a week, a factor which was of particular interest as the researchers wanted players with full-time jobs requiring teamwork.

“What we wanted to look at was virtual teamwork and what kind of characteristics a person had in-game that would translate to real life and the workplace,” said Elizabeth Short, a graduate student in industrial-organizational psychology who compiled data for the study.

The skills provided by managing to properly work together to bring down the Lich King are obvious in some aspects – computer-mediated communication skills and technology readiness were highlighted by researchers for example – but a more notable discovery was how WoW raiding develops, what the study refers to as, the Big Five personality traits: extraversion, agreeableness, openness,  conscientiousness and neuroticism.

The survey’s respondents were each asked 140 questions about motivation, communication skills, preferences for teamwork and personality, with most questions relating to the Big Five personality traits.

By comparing the players’ survey answers to their characters’ statistics, players gained group achievement points based on how much group gameplay they participated in and how successfully the researchers were able to find small but “statistically significant” correlations.

Fairly predictably, the correlation that stood out as one of the strongest was that of “technological readiness”.

It’s fairly obvious using tech to play WoW would stand you in good stead in a modern workplace, and it’s probably no surprise that desperately trying to keep your DPS alive while people determinedly attempt to lone wolf an entire raid is going to give you a certain resilience when it comes to dealing with technology.

“The more technologically ready you are, the more resilient around technology you are, the more adaptable you are, the more achievement points you have (in WoW),” said Short.

“The more achievements you have in game, the more technology savvy you are in real life. And that’s a good thing, especially in virtual communication teams and workplaces.”

The research stemmed in part from Short’s own past experience as a member of the WoW community and she has stated that she hopes to take the positive growth she took from the game and use those transferable skills to help others in the workplace.