We’re sure you’ve realised the world is a crazy place right now, so perhaps, like us, you’ve considered just drawing the curtains, firing up your gaming machine of choice and getting down to a good old fashioned bit of interactive entertainment. Because there’s nothing like an immersive fantasy world to distract you from reality.
This issue, as you’ve probably guessed, is all about the future of gaming. And with Nintendo’s bizarre yet possibly game-changing console out on the 3rd March, there’s a lot to get excited about on the video games horizon.
We look at how the Nintendo Switch is switching up (ba dum tsss) the way we’ll be playing in the future, by bringing ubiquitous gaming to the triple-A titles. Plus, we also consider the growing signs that the hybrid device could offer virtual reality capabilities in the future, and offer some predictions about when this might be.
Further afield, brain-computer interfaces promise to be the emerging gaming tech of the future. We speak to people already working with the technology to discover where it’s at now and how it could impact gaming in the world of tomorrow.
Right now the games industry is undergoing something of a transformation, as it slowly reacts to the changing nature of what it means to be a gamer. We ask if diversity is set to increase in video games, and consider what role technological limitations have had in limiting the spectrum of playable characters so far.
While some areas of the industry are seeing improvement, the world of fan-made games seems to be faced with ever-increasing restrictions as companies – particularly Nintendo – seek to protect their IPs. We ask what the future is for fan-made sequels to major gaming franchises, and consider the demise of Pokemon Prism.
By contrast, indie games are enjoying their heyday. It’s arguably the best time in history to make an independent game, and is certainly far easier than in previous eras. But it hasn’t been a steady rise for indie creators – far from it – so we consider the erratic growth of indie gaming.
Plus we check out some of the exciting new tech for VR – from wireless headsets to wingsuit simulators, as well as some rather odd but awesome VR Jesus sandals – as well as the latest tech for the PC gaming hardcore.
And as well as this there’s all the latest news, our suggestions for video game adaptations that need to happen and we’ll consider how the Digital Economy Bill went from a tool to speed up broadband to one of the biggest threats to free speech online.