Cosmic radio burst traced back to distant dwarf galaxy

A burst of cosmic radio waves has finally been traced back to its source: an old dwarf galaxy located more than 3 billion light years from Earth.

Such bursts are rare and last only briefly, but have been of interest since their first detection almost ten years ago due to their appearance from outside our galaxy.

Fast radio bursts flash for just a few milliseconds and need to be very powerful in order to be observed from Earth. Combined with their origin being outside our galaxy, the fact that none of those originally observed were detected again has led to such bursts causing great interest in the astronomical community.

The Fornax dwarf galaxy, which, like the galaxy responsible for the cosmic radio burst, is significantly smaller than our own Milky Way. Image courtesy of ESO/Digitized Sky Survey 2

A repeating burst discovered in 2012 allowed researchers to monitor its area of the sky with the Karl Jansky Very Large Array (VLA) in New Mexico and the Arecibo radio dish in Puerto Rico.

The development of high-speed data recording and real-time data analysis software by an astronomer at the University of California, Berkeley, allowed the VLA to detect a total of nine bursts over the period of a month last year.

The VLA’s detection pinpointed the burst to within a tenth of an arcsecond, subsequent efforts by larger European and American radio interferometer arrays further narrowed it to within one-hundredth of an arcsecond, within a region about 100 light years in diameter. Deep imaging by the Gemini North Telescope followed and revealed an optically faint dwarf galaxy that the VLA found to continuously emit low-level radio waves.

Image courtesy of Danielle Futselaar (www.artsource.nl)

This emission is typical of a galaxy with an active nucleus perhaps indicative of a central supermassive black hole. It is also noted that extremely bright exploding stars – called superluminous supernovae – and long gamma ray bursts also occur in this type of galaxy. Both such events are believed to be associated with the massive, highly magnetic and rapidly rotating neutron stars called magnetars.

“All these threads point to the idea that in this environment, something generates these magnetars,” said co-author and UC Berkeley astronomer Casey Law.

“It could be created by a superluminous supernova or a long gamma ray burst, and then later on, as it evolves and its rotation slows down a bit, it produces these fast radio bursts as well as continuous radio emission powered by that spindown. Later on in life, it looks like the magnetars we see in our galaxy, which have extremely strong magnetic fields but rotate more like ordinary pulsars.”

Law’s theory is but one, though the new data has ruled out several explanations for the origin of the radio bursts that had previously been offered. Law’s team are the first to observe the bursts as a cosmological phenomenon and where said phenomenon is occurring; the objective now is to figure out the reason for the phenomenon’s occurrence.

The sky could soon be filled with electric sky taxis

An electric jet has been successfully tested in Germany, but Lilium, the company behind it, says it has plans to launch a five-seater driverless sky taxi service. "The sky has a lot more capacity than the ground, and we don't have to build additional infrastructure,," said Lilium's co-founder, Daniel Wiegand

Source: BBC

IBM's Watson lends its brain to hospitals and offices

IBM's Watson Internet of Things (IoT) unit has teamed with audio giant Harman's Professional Solutions group to create an AI – dubbed Called Voice-Enabled Cognitive Rooms – that is able to respond to voice commands and questions based specifically on the context of the room its sensor is located in.

Source: Ars Technica

Scientists think pacemakers for the brain can help memory

Scientists have reported that well-timed pulses from electrodes implanted in the brain can enhance memory in some people. The claims amount to the most rigorous demonstration to date of how a pacemaker-like approach might help reduce symptoms of dementia, head injuries and other conditions.

Source: BBC

Mastercard unveils credit card with a fingerprint sensor

A payment card featuring a fingerprint sensor has been unveiled by Mastercard, the credit card provider. Mastercard's chief of safety and security, Ajay Bhalla, said that the fingerprint technology would help "to deliver additional convenience and security. It is not something that can be taken or replicated."

Source: BBC

Alphabet enlists 10,000 volunteers to find out why people get sick

Verily, which used to be Google Life Sciences, and is part of Alphabet, is launching a four-year study called Project Baseline to find out why people get sick. 10,000 participants from diverse backgrounds will take part in the study at half a dozen study sites in California and North Carolina.

Source: Wired

India's space agency plans to mine energy from Moon by 2030

The Indian Space Research Organisation , plans to mine Helium-3 rich lunar dust, generate energy and transport it back to Earth. This lunar dust mining plan comes after India revealed plans to cut the nation's dependence on imported hydrocarbons by 10 percentage points by 2022.

Source: Live Mint

Want to learn how to be an office don? Start playing World of Warcraft

A new study has found that gamers who work well in a team during “raids” while playing World of Warcraft (WoW) develop qualities that allow them to excel in the workplace.

Basically, all that time your parents said was wasted playing video games, you were actually training to become a better worker than the guy who spent his internship fetching coffee.

The study, conducted by researchers at the Missouri University of Science and Technology, surveyed WoW players from across a multitude of servers.

Those surveyed were diverse in age, race, sex, class, occupation and location, and on average played WoW eight hours a week  and worked 38 hours a week, a factor which was of particular interest as the researchers wanted players with full-time jobs requiring teamwork.

“What we wanted to look at was virtual teamwork and what kind of characteristics a person had in-game that would translate to real life and the workplace,” said Elizabeth Short, a graduate student in industrial-organizational psychology who compiled data for the study.

The skills provided by managing to properly work together to bring down the Lich King are obvious in some aspects – computer-mediated communication skills and technology readiness were highlighted by researchers for example – but a more notable discovery was how WoW raiding develops, what the study refers to as, the Big Five personality traits: extraversion, agreeableness, openness,  conscientiousness and neuroticism.

The survey’s respondents were each asked 140 questions about motivation, communication skills, preferences for teamwork and personality, with most questions relating to the Big Five personality traits.

By comparing the players’ survey answers to their characters’ statistics, players gained group achievement points based on how much group gameplay they participated in and how successfully the researchers were able to find small but “statistically significant” correlations.

Fairly predictably, the correlation that stood out as one of the strongest was that of “technological readiness”.

It’s fairly obvious using tech to play WoW would stand you in good stead in a modern workplace, and it’s probably no surprise that desperately trying to keep your DPS alive while people determinedly attempt to lone wolf an entire raid is going to give you a certain resilience when it comes to dealing with technology.

“The more technologically ready you are, the more resilient around technology you are, the more adaptable you are, the more achievement points you have (in WoW),” said Short.

“The more achievements you have in game, the more technology savvy you are in real life. And that’s a good thing, especially in virtual communication teams and workplaces.”

The research stemmed in part from Short’s own past experience as a member of the WoW community and she has stated that she hopes to take the positive growth she took from the game and use those transferable skills to help others in the workplace.