Luis Figo launches app to unearth the world’s hidden footballing talents

Luis Figo, the former Portuguese international footballer and Ballon d’Or winner, has launched an app that will allow children who dream of becoming professional footballers to upload footage of their skills, be critiqued by professional players and potentially even be scouted by clubs.

The app, named Dream Football, launched today for iOS and Android and is available worldwide for both boys and girls to use.

“Dream football is a global digital platform that promotes equal opportunities for young talents worldwide,” explained Dream Football co-founder João Guerra in a press conference held today at Web Summit in Lisbon. “Any talent, anywhere in the world, can record, edit and upload videos from a mobile phone; show himself; promote himself; get feedback from professionals like Luis Figo and get scouted by clubs.”

“I think we could be very useful for people who work in scouting world,” added Figo. “Our idea is to create the quality of opportunities for all the kids that love football and want to follow the dream of being a professional one day. I think with this app they can show their talent; they can be close to the clubs we have in partnership and give them an opportunity to one day be a professional at this club.”

Luis Figo with Dream Football co-founder João Guerra at Web Summit today

Luis Figo with Dream Football co-founder João Guerra at Web Summit today

It is hoped that the app will allow children in areas without established scouting networks to be discovered for the first time, significantly widening the pool of potential professional footballers.

“It’s taking the opportunities to countries where kids never have the opportunity because nobody is scouting there, and in some countries even though somebody is scouting in the main cities, they’re not in the [rural areas],” explained Guerra.

“I come from the grassroots – that’s how I started my career – and I know how important it is to find the right tools that allow kids to achieve their dreams,” agreed Figo. “The power goes in the hands of the kid, because the kid with a mobile phone immediately can record, edit and start getting feedback and getting promoted with clubs.

“Basically what we want is to create success stories for everybody, everywhere in the world.”

Image and featured image courtesy of Web Summit

Image and featured image courtesy of Web Summit

The app is free to use both by would-be players and clubs, with some teams already signed up, and Guerra has said that the company “will be searching and offering ways for the kids to receive something back from their participation”.

“This project was started five years ago, and the first goal we had was to be useful for the kids because I love football, I have the passion of football, but of course on the other hand this is a business right now that is for free, we don’t have any kind of revenue at this moment,” added Figo.

In the long term, however, the app will be funded through commercial partnerships.

“We do plan to earn money and most of it will come from advertising, sponsorship, all those areas,” explained Guerra. “We’re focused on getting 100 million users very quickly, so growing very quickly, and then all the rest is taken care of.”

Atari tells fans its new Ataribox console will arrive in late 2018

Atari has revealed more details about its Ataribox videogame console today, with the company disclosing that the console will ship in late 2018 for somewhere between $249 and $299.

Atari says that it will launch the Ataribox on Indiegogo this autumn.

The company said it chose to launch the console in this way because it wants fans to be part of the launch, be able to gain access to early and special editions, as well as to make the Atari community “active partners” in the rollout of Ataribox.

“I was blown away when a 12-year-old knew every single game Atari had published. That’s brand magic. We’re coming in like a startup with a legacy,” said Ataribox creator and general manager Feargal Mac in an interview with VentureBeat.

“We’ve attracted a lot of interest, and AMD showed a lot of interest in supporting us and working with us. With Indiegogo, we also have a strong partnership.”

Images courtesy of Atari

Atari also revealed that its new console will come loaded with “tons of classic Atari retro games”, and the company is also working on developing current titles with a range of studios.

The Ataribox will be powered by an AMD customised processor, with Radeon Graphics technology, and will run Linux, with a customised, easy-to-use user interface.

The company believes this approach will mean that, as well as being a gaming device, the Ataribox will also be able to service as a complete entertainment unit that delivers a full PC experience for the TV, bringing users streaming, applications, social, browsing and music.

“People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores,” Mac said. “We wanted to create a killer TV product where people can game, stream and browse with as much freedom as possible, including accessing pre-owned games from other content providers.”

In previous releases, Atari has said that it would make two editions of its new console available: a wood edition and a black and red version.

After being asked by many fans, the company has revealed that the wood edition will be made from real wood.

Atari has asked that fans let it know what they think of the new console via its social channels

Scientists, software developers and artists have begun using VR to visualise genes and predict disease

A group of scientists, software developers and artists have taken to using virtual reality (VR) technology to visualise complex interactions between genes and their regulatory elements.

The team, which comprises of members from Oxford University, Universita’ di Napoli and Goldsmiths, University of London, have been using VR to visualise simulations of a composite of data from genome sequencing, data on the interactions of DNA and microscopy data.

When all this data is combined the team are provided with an interactive, 3D image that shows where different regions of the genome sit relative to others, and how they interact with each other.

“Being able to visualise such data is important because the human brain is very good at pattern recognition – we tend to think visually,” said Stephen Taylor, head of the Computational Biology Research Group at Oxford’s MRC Weatherall Institute of Molecular Medicine (WIMM).

“It began at a conference back in 2014 when we saw a demonstration by researchers from Goldsmiths who had used software called CSynth to model proteins in three dimensions. We began working with them, feeding in seemingly incomprehensible information derived from our studies of the human alpha globin gene cluster and we were amazed that what we saw on the screen was an instantly recognisable model.”

The team believe that being able to visualise the interactions between genes and their regulatory elements will allow them to understand the basis of human genetic diseases, and are currently applying their techniques to study genetic diseases such as diabetes, cancer and multiple sclerosis.

“Our ultimate aim in this area is to correct the faulty gene or its regulatory elements and be able to re-introduce the corrected cells into a patient’s bone marrow: to perfect this we have to fully understand how genes and their regulatory elements interact with one another” said Professor Doug Higgs, a principal researcher at the WIMM.

“Having virtual reality tools like this will enable researchers to efficiently combine their data to gain a much broader understanding of how the organisation of the genome affects gene expression, and how mutations and variants affect such interactions.”

There are around 37 trillion cells in the average adult human body, and each cell contains two meters of DNA tightly packed into its nucleus.

While the technology to sequence genomes is well established, it has been shown that the manner in which DNA is folded within each cell affects how genes are expressed.

“There are more than three billion base pairs in the human genome, and a change in just one of these can cause a problem. As a model we’ve been looking at the human alpha globin gene cluster to understand how variants in genes and their regulatory elements may cause human genetic disease,” said Prof Jim Hughes, associate professor of Genome Biology at Oxford University.