If you had to retake control of a driverless car would you be ready?

Researchers from Stanford University have concluded that drivers who retake control of an autonomous car are more likely to be involved in an accident.

The study, published in the first issue of Science Robotics, found that roads could become especially dangerous when drivers made the transition back to being in control of autonomous vehicles due to changes in speed and other changes in driving conditions.

“Many people have been doing research on paying attention and situation awareness. That’s very important,” said lead author of the research and former graduate student in the Dynamic Design Lab at Stanford University, Holly Russell.

“But, in addition, there is this physical change and we need to acknowledge that people’s performance might not be at its peak if they haven’t actively been participating in the driving.”

Featured image courtesy of Steve Jurvetson

Featured image courtesy of Steve Jurvetson

During testing all drivers were given advance warning that they would be put back in control of a driverless car and were given the opportunity to drive around the testing track a number of times, so they could feel for themselves changes in speed or steering that may occur while the car drives itself.

However, during the trial itself, the drivers’ steering manoeuvres differed significantly from their ability when in control of the car from start to finish.

“Even knowing about the change, being able to make a plan and do some explicit motor planning for how to compensate, you still saw a very different steering behaviour and compromised performance,” said co-author of the research and research associate in the Revs Program at Stanford, Lene Harbott.

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Although no driver was so thrown off by the changes in steering that they drove off-course, the fact that there was a period of altered steering behaviour increased the likelihood of an accident occurring.

However, the Stanford study only addressed one specific example of the autonomous car to human driver handover; there is still a lot to learn about how people respond in other circumstances, depending on the type of car, the driver and how the driving conditions have changed.

“If someone is designing a method for automated vehicle handover, there will need to be detailed research on that specific method,” said Harbott. “This study is tip of an iceberg.”

The sky could soon be filled with electric sky taxis

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Source: BBC

IBM's Watson lends its brain to hospitals and offices

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Source: Ars Technica

Scientists think pacemakers for the brain can help memory

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Source: BBC

Mastercard unveils credit card with a fingerprint sensor

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Source: BBC

Alphabet enlists 10,000 volunteers to find out why people get sick

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Source: Wired

India's space agency plans to mine energy from Moon by 2030

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Source: Live Mint

Want to learn how to be an office don? Start playing World of Warcraft

A new study has found that gamers who work well in a team during “raids” while playing World of Warcraft (WoW) develop qualities that allow them to excel in the workplace.

Basically, all that time your parents said was wasted playing video games, you were actually training to become a better worker than the guy who spent his internship fetching coffee.

The study, conducted by researchers at the Missouri University of Science and Technology, surveyed WoW players from across a multitude of servers.

Those surveyed were diverse in age, race, sex, class, occupation and location, and on average played WoW eight hours a week  and worked 38 hours a week, a factor which was of particular interest as the researchers wanted players with full-time jobs requiring teamwork.

“What we wanted to look at was virtual teamwork and what kind of characteristics a person had in-game that would translate to real life and the workplace,” said Elizabeth Short, a graduate student in industrial-organizational psychology who compiled data for the study.

The skills provided by managing to properly work together to bring down the Lich King are obvious in some aspects – computer-mediated communication skills and technology readiness were highlighted by researchers for example – but a more notable discovery was how WoW raiding develops, what the study refers to as, the Big Five personality traits: extraversion, agreeableness, openness,  conscientiousness and neuroticism.

The survey’s respondents were each asked 140 questions about motivation, communication skills, preferences for teamwork and personality, with most questions relating to the Big Five personality traits.

By comparing the players’ survey answers to their characters’ statistics, players gained group achievement points based on how much group gameplay they participated in and how successfully the researchers were able to find small but “statistically significant” correlations.

Fairly predictably, the correlation that stood out as one of the strongest was that of “technological readiness”.

It’s fairly obvious using tech to play WoW would stand you in good stead in a modern workplace, and it’s probably no surprise that desperately trying to keep your DPS alive while people determinedly attempt to lone wolf an entire raid is going to give you a certain resilience when it comes to dealing with technology.

“The more technologically ready you are, the more resilient around technology you are, the more adaptable you are, the more achievement points you have (in WoW),” said Short.

“The more achievements you have in game, the more technology savvy you are in real life. And that’s a good thing, especially in virtual communication teams and workplaces.”

The research stemmed in part from Short’s own past experience as a member of the WoW community and she has stated that she hopes to take the positive growth she took from the game and use those transferable skills to help others in the workplace.