Volkswagen presents the campervan of the future

Volkswagen has presented their answer to the campervan of the future, in the form of the I.D. Buzz concept car. Currently being shown off at the North American International Auto Show (NAIAS) in Detroit, the microbus is electric, all-wheel drive and zero emission.

The Buzz has a range of up to 600km, contains eight seats and space for bikes and boards. The VW campervan has long been a nostalgic throwback and it seems that Volkswagen is determined to build on such an icon and transform it into something a little more suitable for the future.

“The I.D. Buzz stands for the new Volkswagen: modern, positive, emotional, future-orientated. By 2025, we want to sell one million electric cars per year, making e-mobility the new trademark of Volkswagen,” explained Dr Herbert Diess, chairman of the Volkswagen Brand Board of Management.

“The new e-Golf2 already offers 50 percent more electric range. From 2020 onwards we will then launch our ID.family, a new generation of fully electric, fully connected cars. It will be affordable for millions, not just to millionaires.”

The Buzz builds on the I.D.3, Volkswagen’s compact electric car that was the first to go into production based on a new Modular Electric Drive Kit (MEB) and the first VW concept car that can be driven in fully automated mode. The Buzz is now the first minivan to do so and manages the feat with a certain flare.

By pushing the wheel, it melts back into the cockpit of the car and shifts the Buzz into automated mode. In this mode, as the car drives you can spin the driver’s seat to face your passengers while a variety of sensors and cameras, combined with traffic data from the cloud, keep you from a fiery death.

More futuristic yet however, are the augmented reality features. As opposed to a conventional cockpit, the vehicle projects key information via a heads-up display. No longer confined to managing your info via dials or a console hub, it’ll now be 3D and virtual. Additionally, the main controls will all be on the wheel and function through a capacitive touchpad embedded in the wheel.

Images courtesy of Volkswagen

One thing is for sure, this isn’t the hippy-mobile that the classic VW van became iconic as. Whether or not it’s a vehicle we’ll ever realistically see on the road is uncertain but, if successfully manufactured, what the Buzz offers is an experience unlike others.

Currently, there is a big push for autonomous vehicles across brands. This concept goes beyond that idea, however, and it seems that the driving experience is focused on turning the car more into a gadget than just a means of transportation.

The Buzz, alongside its sister I.D.3, does not yet have approvals for sale, and there is no fixed release date for it. The car is currently on display at the NAIAS as part of Volkswagen’s “We make the future real” brand strategy.

The sky could soon be filled with electric sky taxis

An electric jet has been successfully tested in Germany, but Lilium, the company behind it, says it has plans to launch a five-seater driverless sky taxi service. "The sky has a lot more capacity than the ground, and we don't have to build additional infrastructure,," said Lilium's co-founder, Daniel Wiegand

Source: BBC

IBM's Watson lends its brain to hospitals and offices

IBM's Watson Internet of Things (IoT) unit has teamed with audio giant Harman's Professional Solutions group to create an AI – dubbed Called Voice-Enabled Cognitive Rooms – that is able to respond to voice commands and questions based specifically on the context of the room its sensor is located in.

Source: Ars Technica

Scientists think pacemakers for the brain can help memory

Scientists have reported that well-timed pulses from electrodes implanted in the brain can enhance memory in some people. The claims amount to the most rigorous demonstration to date of how a pacemaker-like approach might help reduce symptoms of dementia, head injuries and other conditions.

Source: BBC

Mastercard unveils credit card with a fingerprint sensor

A payment card featuring a fingerprint sensor has been unveiled by Mastercard, the credit card provider. Mastercard's chief of safety and security, Ajay Bhalla, said that the fingerprint technology would help "to deliver additional convenience and security. It is not something that can be taken or replicated."

Source: BBC

Alphabet enlists 10,000 volunteers to find out why people get sick

Verily, which used to be Google Life Sciences, and is part of Alphabet, is launching a four-year study called Project Baseline to find out why people get sick. 10,000 participants from diverse backgrounds will take part in the study at half a dozen study sites in California and North Carolina.

Source: Wired

India's space agency plans to mine energy from Moon by 2030

The Indian Space Research Organisation , plans to mine Helium-3 rich lunar dust, generate energy and transport it back to Earth. This lunar dust mining plan comes after India revealed plans to cut the nation's dependence on imported hydrocarbons by 10 percentage points by 2022.

Source: Live Mint

Want to learn how to be an office don? Start playing World of Warcraft

A new study has found that gamers who work well in a team during “raids” while playing World of Warcraft (WoW) develop qualities that allow them to excel in the workplace.

Basically, all that time your parents said was wasted playing video games, you were actually training to become a better worker than the guy who spent his internship fetching coffee.

The study, conducted by researchers at the Missouri University of Science and Technology, surveyed WoW players from across a multitude of servers.

Those surveyed were diverse in age, race, sex, class, occupation and location, and on average played WoW eight hours a week  and worked 38 hours a week, a factor which was of particular interest as the researchers wanted players with full-time jobs requiring teamwork.

“What we wanted to look at was virtual teamwork and what kind of characteristics a person had in-game that would translate to real life and the workplace,” said Elizabeth Short, a graduate student in industrial-organizational psychology who compiled data for the study.

The skills provided by managing to properly work together to bring down the Lich King are obvious in some aspects – computer-mediated communication skills and technology readiness were highlighted by researchers for example – but a more notable discovery was how WoW raiding develops, what the study refers to as, the Big Five personality traits: extraversion, agreeableness, openness,  conscientiousness and neuroticism.

The survey’s respondents were each asked 140 questions about motivation, communication skills, preferences for teamwork and personality, with most questions relating to the Big Five personality traits.

By comparing the players’ survey answers to their characters’ statistics, players gained group achievement points based on how much group gameplay they participated in and how successfully the researchers were able to find small but “statistically significant” correlations.

Fairly predictably, the correlation that stood out as one of the strongest was that of “technological readiness”.

It’s fairly obvious using tech to play WoW would stand you in good stead in a modern workplace, and it’s probably no surprise that desperately trying to keep your DPS alive while people determinedly attempt to lone wolf an entire raid is going to give you a certain resilience when it comes to dealing with technology.

“The more technologically ready you are, the more resilient around technology you are, the more adaptable you are, the more achievement points you have (in WoW),” said Short.

“The more achievements you have in game, the more technology savvy you are in real life. And that’s a good thing, especially in virtual communication teams and workplaces.”

The research stemmed in part from Short’s own past experience as a member of the WoW community and she has stated that she hopes to take the positive growth she took from the game and use those transferable skills to help others in the workplace.