Valve’s ‘Knuckles’ controller brings individual finger control to VR

With a prototype first revealed at the company’s Steam Dev Days conference last October, Valve’s new ‘Knuckles’ controller is now being shipped to developers as a prototype, while a blog post unveils a few more of the specs.

What’s important about the new controller is that it on only utilises an ‘open hand’ design that will mean you don’t have to spend your entire time gripping the controller like a weapon, but  it also features basic tracking for individual fingers.

The device is similar to the current HTC Vive motion controller, positioning in 3D space via Steam’s Lighthouse tracking system, but looks to build to the next stage of what can be done with motion control in VR. Specifically, Valve is looking to bring a much greater presence of your virtual hand into the market.

Moreover, they’re looking to make that virtual hand feel far more natural. With the controller able to grip onto your hand – think somewhat similar to securing your Wiimotes to your wrist – you’ll be able to operate in the virtual space with an open hand. While it may seem a small thing, it brings a whole new realism to any kind of grabbing or catching motion.

In addition, the ability of the Knuckles to track the movement of individual fingers could prove a real game-changer to virtual reality experiences.  Using a number of capacitive sensors to detect the state of your hands when your finger is on a button, or particular part of a controller, the controller will, according to the dev post, “return a curl value between zero and one, where zero indicates that the finger is pointing straight out and one indicates that the finger is fully curled around the controller”.

In essence, this means that the controller will be able to sense fine gradations of movement in each of your fingers, rather than relying on a binary “open” or “closed” status. Beyond lending a more organic feel to the use of your virtual hand, this will also allow users to make use of a range of hand gestures currently unavailable with VR controllers. A screenshot from a new version of SteamVR Home displays the possibilities with a Knuckles user’s avatar throwing up devil horns.

Images courtesy of Valve

It’s worth noting that this isn’t a perfect tracking system. While farther along than, for example, the Oculus Touch controllers, which allow you to slightly open your fingers while tracking the three non-index fingers together via an analog trigger, the Knuckles aren’t exactly ‘full’ finger tracking. Ideally, controllers will reach the point of knowing where your fingers are at all times with pinpoint precision. Until then however, the Knuckles are no small step forward.

The current Knuckles controller dev kit reportedly has a battery life of three hours and requires an hour of USB Micro charging to fill up (if accurate, these numbers put it roughly in the same realm as Vive controllers in regards to battery). We’ll have to wait on confirmation of this and other details,

Steve “Woz” Wozniak to advise hologram emoji company that he calls “groundbreaking”

Apple’s co-founder Steve “Woz” Wozniak has found himself a new gig; Woz has joined the hologram emoji company, Mojiit, as an adviser.

In his role as advisor to Mojiit, the legendary entrepreneur and engineer will help assemble a world-class engineering team in addition to bringing investors and partnerships to the newly launched startup. Wozniak will also serve as mentor to Mojiit founder, Jeremy Greene.

“I’m thrilled to join Mojiit as an advisor,” said Wozniak. “Jeremy is a natural leader, the company is groundbreaking, it’s going to change the ecommerce space, and it’s a lot of fun.”

Created in 2017, Mojiit is the latest startup technology venture from Greene. The company’s tech essentially enables users to project and share 3D hologram emojis via smartphones.

The platform turns users into emojis by scanning their face, which can then be sent to loved ones and friends. Once a Mojiit message is received, it will map the area where it is received and place the Mojiit hologram there in real time, so it works in a similar way to Pokemon Go.

“Steve is one of the best and brilliant engineers in the entire world. But outside of that, he’s a wonderful man,” said Greene. “There isn’t anyone I’d want to be in business with more than this guy. He’s a legend. Who better to learn from than the guy who created the computer?”

Image courtesy of Nichollas Harrison. Featured image courtesy of Mojiit

In addition to consumer use, businesses of all kinds can tap into hologram emojis with Mojiit’s technology.

Mojiit investors already  include NFL alum Ed Reed, and the company was able to raise a total of $1 million in its seed round of funding.

Alongside the appointment of Woz, Entourage and Ballers producer Rob Weiss recently joined the company as a creative director.

“It’s exciting to expand beyond television and film to digital platforms,” said Weiss. “Hologram technology brings incredible opportunity to entertainment and media. I’m thrilled to be leading creative at Mojiit.”

Nanoengineers send antibiotic-delivering micromotors into the body to treat cancer-causing infection

Nanoengineers have demonstrated for the first time how “micromotors” that measure half the width of a human hair can be used to transport antibiotics through the body.

Nanoengineers at the University of California San Diego tested the micromotors in mice with Helicobacter pylori infections, which can also be found in about two-thirds of the world’s population and while many people will never notice any signs of its presence it can cause peptic ulcers and stomach cancer.

The mice received the micromotors – packed with a clinical dose of the antibiotic clarithromycin – orally once a day for five consecutive days.

Afterwards, nanoengineers evaluated the bacterial count in each mouse stomach and found that treatment with the micromotors was slightly more effective than when the same dose of antibiotic was given in combination with proton pump inhibitors, which also suppress gastric acid production.

Micromotors administered to the mice swam rapidly throughout the stomach while neutralising gastric acid, which can be destructive to orally administered drugs such as antibiotics and protein-based pharmaceuticals.

Because gastric acid is so destructive to traditional antibiotics drugs used to treat bacterial infections, ulcers and other diseases in the stomach are normally taken with additional substances, called proton pump inhibitors.

But when taken over longer periods or in high doses, proton pump inhibitors can cause adverse side effects including headaches, diarrhea and fatigue. In more serious cases, they can cause anxiety or depression.

The micromotors, however, have a built-in mechanism that neutralises gastric acid and effectively deliver their drug payloads in the stomach without requiring the use of proton pump inhibitors.

“It’s a one-step treatment with these micromotors, combining acid neutralisation with therapeutic action,” said Berta Esteban-Fernández de Ávila, a postdoctoral scholar in Wang’s research group at UC San Diego and a co-first author of the paper.

The nanoengineers say that while the present results are promising, this work is still at an early stage.

To test their work, the team is planning future studies to into the therapeutic performance of the micromotors in animals and humans, and will compare it with other standard therapies used to combat stomach diseases.

UC San Diego nanoengineers also plan to test different drug combinations with the micromotors to treat multiple diseases in the stomach or in different sections of the gastrointestinal tract.

Overall, the researchers say that this work opens the door to the use of synthetic motors as active delivery platforms in the treatment of diseases.

Image and video courtesy of the Laboratory for Nanobioelectronics at UC San Diego.