Valve’s ‘Knuckles’ controller brings individual finger control to VR

With a prototype first revealed at the company’s Steam Dev Days conference last October, Valve’s new ‘Knuckles’ controller is now being shipped to developers as a prototype, while a blog post unveils a few more of the specs.

What’s important about the new controller is that it on only utilises an ‘open hand’ design that will mean you don’t have to spend your entire time gripping the controller like a weapon, but  it also features basic tracking for individual fingers.

The device is similar to the current HTC Vive motion controller, positioning in 3D space via Steam’s Lighthouse tracking system, but looks to build to the next stage of what can be done with motion control in VR. Specifically, Valve is looking to bring a much greater presence of your virtual hand into the market.

Moreover, they’re looking to make that virtual hand feel far more natural. With the controller able to grip onto your hand – think somewhat similar to securing your Wiimotes to your wrist – you’ll be able to operate in the virtual space with an open hand. While it may seem a small thing, it brings a whole new realism to any kind of grabbing or catching motion.

In addition, the ability of the Knuckles to track the movement of individual fingers could prove a real game-changer to virtual reality experiences.  Using a number of capacitive sensors to detect the state of your hands when your finger is on a button, or particular part of a controller, the controller will, according to the dev post, “return a curl value between zero and one, where zero indicates that the finger is pointing straight out and one indicates that the finger is fully curled around the controller”.

In essence, this means that the controller will be able to sense fine gradations of movement in each of your fingers, rather than relying on a binary “open” or “closed” status. Beyond lending a more organic feel to the use of your virtual hand, this will also allow users to make use of a range of hand gestures currently unavailable with VR controllers. A screenshot from a new version of SteamVR Home displays the possibilities with a Knuckles user’s avatar throwing up devil horns.

Images courtesy of Valve

It’s worth noting that this isn’t a perfect tracking system. While farther along than, for example, the Oculus Touch controllers, which allow you to slightly open your fingers while tracking the three non-index fingers together via an analog trigger, the Knuckles aren’t exactly ‘full’ finger tracking. Ideally, controllers will reach the point of knowing where your fingers are at all times with pinpoint precision. Until then however, the Knuckles are no small step forward.

The current Knuckles controller dev kit reportedly has a battery life of three hours and requires an hour of USB Micro charging to fill up (if accurate, these numbers put it roughly in the same realm as Vive controllers in regards to battery). We’ll have to wait on confirmation of this and other details,

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An autonomous drone startup founded by former MIT researchers has today launched its R1, a fully autonomous flying camera that follows its subjects through dense and challenging environments.

In a promotional video, launched to introduce the autonomous camera, R1 can be seen following an athlete as she parkours her way through dense woodland.

The drone’s makers Skydio have explained that the camera combines artificial intelligence, computer vision, and advanced robotics and works by anticipating how people move, so R1 can make intelligent decisions about how to get the smoothest, most cinematic footage in real-time.

“The promise of the self-flying camera has captured people’s imaginations, but today’s drones still need to be flown manually for them to be useful,” said Adam Bry, CEO and co-founder of Skydio.

“We’ve spent the last four years solving the hard problems in robotics and AI necessary to make fully autonomous flight possible. We’re incredibly excited about the creative possibilities with R1, and we also believe that this technology will enable many of the most valuable drone applications for consumers and businesses over the coming years.”

Launching today is the Frontier Edition of R1, which is aimed at athletes, adventurers, and creators.

This version of R1 is powered by the Skydio Autonomy Engine, enabling it to see and understand the world around it so that it can fly safely at speeds of upto 25mph while avoiding obstacles.

The autonomous drone is fitted with 13 cameras, which gives it the ability to map and understand the world in real-time, allowing it to be fully autonomous and independently capture footage that in Skydio’s words “once required a Hollywood film crew” and will “enable a new type of visual storytelling”.

The R1 “Frontier Edition” is available for order now on Skydio’s website for $2,499.