Squid-inspired stick-on camo to let future soldiers evade infrared

The solder of the future may be able to sneak into enemy-held locations and evade opposing forces by wearing disposable stick-on camo – based on squid biology – that renders them undetectable to night vision-enabling infrared cameras and sensors.

Although not yet ready for use, the technology has been presented by its inventors from the University of California at Irvine, who believe it has considerable potential for use in the field.

“Soldiers wear uniforms with the familiar green and brown camouflage patterns to blend into foliage during the day, but under low light and at night, they’re still vulnerable to infrared detection,” said lead researcher Dr Alon Gorodetsky.

“We’ve developed stickers for use as a thin, flexible layer of camo with the potential to take on a pattern that will better match the soldiers’ infrared reflectance to their background and hide them from active infrared visualization.”

squid-camo

Image courtesy of the American Chemical Society, who will have the research presented to them at the 249th National Meeting & Exposition today.

With an appearance and texture similar to sticky tape, but coated with a reflective protein, the camo is designed to stick to the fabric camp uniforms of soldiers.

Known as “invisibility stickers”, they would be worn only when needed, and are designed to quickly be added or removed as required: the team envision soldiers carrying a roll of the camo with their kit, ready to be used at a moment’s notice.

Although not the most sophisticated solution to camouflage, the stickers are designed to be very cheap to produce, making them an appealing way for cash-strapped militaries to provide ground troops with infrared-proof camouflage.

“We’re going after something that’s inexpensive and completely disposable,” added Gorodetsky. “You take out this protein-coated tape, you use it quickly to make an appropriate camouflage pattern on the fly, then you take it off and throw it away.”

The protein coating the infrared-resistant surface is known as reflectin, and is also found in the camouflage-inducing cells of squid, called iridocytes.

The researchers saw squid biology as key to producing the infrared-resistance capabilities, and were able to identify the reflectin and reproduce it using bacteria.

However, finding a workable way to trigger the light-reflecting properties of reflectin on the camo has been more challenging.

The researchers first tried exposing the film to acetic acid vapors, which works in that it makes the film invisible to infrared cameras but would be a nightmare in the field.

“What we were doing was the equivalent of bathing the film in acetic acid vapors – essentially exposing it to concentrated vinegar,” said Gorodetsky. “That is not practical for real-life use.”

Now the researchers are working on a solution that stretches the material to make it infrared-proof, and also allows multiple stickers to respond in unison.

However, the team believe that the stickers could also be used to trap or release body heat in clothes if re-tuned to a different infrared wavelength, meaning this squid-inspired technology could form the climate-adapting clothing of tomorrow.


Featured image courtesy of Katarzyna Mazurowska / Shutterstock.com.


 

Atari tells fans its new Ataribox console will arrive in late 2018

Atari has revealed more details about its Ataribox videogame console today, with the company disclosing that the console will ship in late 2018 for somewhere between $249 and $299.

Atari says that it will launch the Ataribox on Indiegogo this autumn.

The company said it chose to launch the console in this way because it wants fans to be part of the launch, be able to gain access to early and special editions, as well as to make the Atari community “active partners” in the rollout of Ataribox.

“I was blown away when a 12-year-old knew every single game Atari had published. That’s brand magic. We’re coming in like a startup with a legacy,” said Ataribox creator and general manager Feargal Mac in an interview with VentureBeat.

“We’ve attracted a lot of interest, and AMD showed a lot of interest in supporting us and working with us. With Indiegogo, we also have a strong partnership.”

Images courtesy of Atari

Atari also revealed that its new console will come loaded with “tons of classic Atari retro games”, and the company is also working on developing current titles with a range of studios.

The Ataribox will be powered by an AMD customised processor, with Radeon Graphics technology, and will run Linux, with a customised, easy-to-use user interface.

The company believes this approach will mean that, as well as being a gaming device, the Ataribox will also be able to service as a complete entertainment unit that delivers a full PC experience for the TV, bringing users streaming, applications, social, browsing and music.

“People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores,” Mac said. “We wanted to create a killer TV product where people can game, stream and browse with as much freedom as possible, including accessing pre-owned games from other content providers.”

In previous releases, Atari has said that it would make two editions of its new console available: a wood edition and a black and red version.

After being asked by many fans, the company has revealed that the wood edition will be made from real wood.

Atari has asked that fans let it know what they think of the new console via its social channels

Scientists, software developers and artists have begun using VR to visualise genes and predict disease

A group of scientists, software developers and artists have taken to using virtual reality (VR) technology to visualise complex interactions between genes and their regulatory elements.

The team, which comprises of members from Oxford University, Universita’ di Napoli and Goldsmiths, University of London, have been using VR to visualise simulations of a composite of data from genome sequencing, data on the interactions of DNA and microscopy data.

When all this data is combined the team are provided with an interactive, 3D image that shows where different regions of the genome sit relative to others, and how they interact with each other.

“Being able to visualise such data is important because the human brain is very good at pattern recognition – we tend to think visually,” said Stephen Taylor, head of the Computational Biology Research Group at Oxford’s MRC Weatherall Institute of Molecular Medicine (WIMM).

“It began at a conference back in 2014 when we saw a demonstration by researchers from Goldsmiths who had used software called CSynth to model proteins in three dimensions. We began working with them, feeding in seemingly incomprehensible information derived from our studies of the human alpha globin gene cluster and we were amazed that what we saw on the screen was an instantly recognisable model.”

The team believe that being able to visualise the interactions between genes and their regulatory elements will allow them to understand the basis of human genetic diseases, and are currently applying their techniques to study genetic diseases such as diabetes, cancer and multiple sclerosis.

“Our ultimate aim in this area is to correct the faulty gene or its regulatory elements and be able to re-introduce the corrected cells into a patient’s bone marrow: to perfect this we have to fully understand how genes and their regulatory elements interact with one another” said Professor Doug Higgs, a principal researcher at the WIMM.

“Having virtual reality tools like this will enable researchers to efficiently combine their data to gain a much broader understanding of how the organisation of the genome affects gene expression, and how mutations and variants affect such interactions.”

There are around 37 trillion cells in the average adult human body, and each cell contains two meters of DNA tightly packed into its nucleus.

While the technology to sequence genomes is well established, it has been shown that the manner in which DNA is folded within each cell affects how genes are expressed.

“There are more than three billion base pairs in the human genome, and a change in just one of these can cause a problem. As a model we’ve been looking at the human alpha globin gene cluster to understand how variants in genes and their regulatory elements may cause human genetic disease,” said Prof Jim Hughes, associate professor of Genome Biology at Oxford University.